Type chart

Electro type

26 Jinies · 28 skills

Attacking

Super effective against

Not very effective against

Defending

Weak to

Resists

Electro Jinies

Electro skills

28 skills
  • Ball LightningElectroPhysicalPow60EN1Deals Physical Damage to enemy Jinies.
  • Electric ArcElectroPhysicalPow80EN3Deals Physical Damage. Surge: This skill's Power +40.
  • Electric CurrentElectroMagicPow40EN0Deals Magic Damage to enemy Jinies.
  • ElectrifyElectroPhysicalPow75EN3Deals Physical Damage and inflicts 1 stack of Conduction on the enemy.
  • FocusElectroDefensePow0EN2Reduces damage taken by 80%. Counter: Attack - Returns to the Field at the end of the turn.
  • Forced RebootElectroMagicPow90EN3Deals Magic Damage. Counter: Status - At end of the turn, forces the enemy Jini to Return to the Field.
  • Ion BlastElectroStatusPow0EN1Enemy's Magic Attack -20% and Speed -20%. 2-hit combo.
  • Ion SparkElectroPhysicalPow80EN2Deals Physical Damage to enemy Jinies.
  • Lightning CallElectroMagicPow35EN3Deals Magic Damage in a 2-hit combo. Surge: This skill's Power +20.
  • Lightning CrossElectroPhysicalPow100EN3Deals Physical Damage to enemy Jinies.
  • Magnetic DeflectionElectroDefensePow0EN3Reduces damage taken by 70%. Counter: Attack - The chosen skill's cast count +1 next turn.
  • Magnetic DisruptionElectroMagicPow60EN1Deals Magic Damage to enemy Jinies.
  • OverdriveElectroStatusPow0EN4Performs a Retreat. Restores 8 Energy to the Jini swapping in.
  • Overload CircuitElectroStatusPow0EN1Returns to the Field at the end of the turn. The chosen skill's cast count +1 next turn.
  • ParalyzeElectroStatusPow0EN2Enemy Priority -1. Counter: Defense - Enemy Physical & Magic Attack additionally -70%.
  • Range-Extended BatteryElectroStatusPow0EN2Gains 1 stack of Electrocharge Mark.
  • Remote AccessElectroStatusPow0EN2Forces the enemy Jini to Return to the Field.
  • Returning BlitzElectroPhysicalPow45EN5Deals Physical Damage in a 2-hit combo and performs a Retreat.
  • ShockElectroMagicPow80EN2Deals Magic Damage to enemy Jinies.
  • Static ShockElectroMagicPow60EN2Deals Magic Damage. Each time the Jini leaves the field, this skill's cast count permanently +1.
  • Super AccelerationElectroMagicPow70EN2Deals Magic Damage. Speed +30.
  • SuperconductionElectroMagicPow95EN3Deals Magic Damage. Surge: This skill's Energy Cost -1.
  • Thunder ShockElectroStatusPow0EN5Weather becomes Thunderstorm for 8 turns.
  • Thunder StepElectroStatusPow0EN2Returns to the Field at end of the turn. Equipped attack skills gain 1 previously triggered Surge effect next turn. Counter: Defense - Gain all previously triggered Surge effects instead.
  • ThunderfallElectroMagicPow35EN3Deals Magic Damage. Each time this Jini enters the field, this skill's Power permanently +40.
  • ThunderstormElectroMagicPow55EN1Deals Magic Damage. Surge: This skill gains all previously triggered Surge effects. For each effect gained, this skill's Energy Cost +1, Power +10.
  • Twin PulseElectroMagicPow50EN4Deals Magic Damage. Surge: This skill's cast count +1.
  • Volt CrashElectroPhysicalPow40EN0Deals Physical Damage to enemy Jinies.